But, compelling as it is, this idea doesn’t get enough room to breathe. It’s an interesting idea - and could have led to a compelling exploration of the ways “economic anxiety” can lead to populist support for oppressive ideas. With their primary source of income gone, the town’s men are out of work and more susceptible to demonic influence. Instead, “Recession” is the name this fishing city gives to the mysterious disappearance of every fish from the surrounding waters. Rotbork went through a Recession 20 years before Bartholomeus arrived, but not a strictly monetary one. Someone is corrupting the people of Rotbork with demonic energy, and the city’s government and various institutions have been compromised.įrench developer Ars Goetia has some interesting ideas about how a city could fall under the sway of a demonic presence. ![]() ![]() With the perpetrators hand in hand, you set off on a quest for justice and quickly find that the issues in the city go higher up than one-off violent crimes. You are Bartholomeus, a heaven-sent immortal warrior, and as the game begins, you have just saved a young woman named Vic from sexual assault, slicing off her assailant’s hand in the process. The Blind Prophet ’s story, though, doesn’t reward that kind of scrutiny. In my early hours with the game, I found myself studying each new panel carefully, absorbing the lovingly detailed line art that comprises the central city of Rotbork. ![]() The Blind Prophet isn’t as ambitious as any of those games - each screen is presented as a static panel with extremely limited interactivity - but, for my money, it looks just as good. Comic book art has had a growing presence in games recently, with Void Bastards, Borderlands 3 and the upcoming Sable all borrowing heavily from the medium. With gorgeous graphic novel-inspired art that borrows from the work of Frank Miller and Mike Mignola, this adventure game invites screenshots as much as points and clicks. From the first, it’s clear why The Blind Prophet was a success on Kickstarter.
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